In favour of giving you more space between you and the ever crawling darkness. ![]() And you're in a constant struggle of whether or not you should or shouldn't grab all the loot, or whether or not you should or shouldn't fight all the enemies or avoid/run from them. Monsters and loot on the roads to the towns can stall you so that it gets tough to get to the towns in advance. Just for something simple like visiting shops, you'd need to run towards the shop in advance, and the earlier you started running towards it / the faster you ran towards it, the more time you get to spend at the shop/town before it's consumed by darkness and you've got to bail. The left side of the screen creeps up on you with each move that transpires. And finally besting the demon lord, saving the world. Slowly but surely catching up to the demon lord. Facing off many gruesome monsters and challenges, overcoming them one after another. Venturing off on a journey that thematically takes weeks to months. ![]() ![]() So that the demon lord can be stopped and the world saved. One Way Heroics is a really neat roguelike game where a hero ventures off on a gruesome journey in one direction, towards the demon lord that is already in the middle of the process of ending the world as we know it.
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